![]() ![]() The AI sometimes refuses to take 0 health cities, civilians or empty barb camps. These issues also exist in vanilla, but sometimes become more prominent here due to bigger cities and more wars. So there are quite a few issues remaining that I unfortunately can't really touch. Quite a lot could still be done, but the basis is still the same. Unfortunately, I don't have access to the actual AI code, so this mod is mostly based on changing things in the few XML files that control AI behavior. Other AI mods tend to make changes to the same parts of the game, which can lead to crashes or other unintended effects. I strongly recommend you don't use AI+ in combination with other big AI mods, unless the author states these mods are compatible. If you see any of these, and you're on the latest version, try checking whether there's such an issue going on In some mod combinations that change production costs etc, you may see strange behavior though, such as extreme unit spam, AIs doing a one city challenge or districts that are completely ignored. Compatibility wise, this mod works well with most non-AI mods, even those that add units/buildings etc. This mod won't work with previously saved games, you'll have to start a new game to use it AI+ works on both singleplayer and multiplayer (as long as every player has the mod) I'm also no longer continously developping this mod, since there's just not that much I feel I can still do. This means I'm really limited in what I can do, and there are many known issues with the AI overall. The modding tools provided don't allow coding, nor in-depth changes in all areas of the game. Deity will be hard to beat, though perhaps not as hard as modded Civ V. This may make the game too hard for those who like playing on the very lowest settings. The overall difficulty of the game should increase on average. This makes the game feel more alive, and makes leaders more focussed and thus capable. On top of ability improvements, leaders have been given more distinct personality styles that match their flavor/abilities such as warlike civs (like the Aztecs/Norway) building more units, expansive civs (like Rome/Russia) grabbing more land, religious civs (like India/Norway) focusing more faith. Expect to see games where an AI wipes out multiple others without any help, sometimes even in the later eras. But the biggest improvements are found in the AIs ability to wage aggressive wars. There are improvements in many behavior areas such as settling, building/district choices and tile improvement. (It should also still work on vanilla + R&F)ĪI+ improves the AI without changing anything about the game itself nor the bonuses the AI gets. Displeased by those who have a larger military.News: Now updated for Gathering Storm. Likes those who have smaller militaries than she does, as well as those who send her Trade Routes. While influenced by a Great Admiral, suffers no combat penalties from damage.Īgenda: Nurse to All Rebellion. Generates Gold off of kills for every promotion gained. Harbor buildings provide +5 outer wall defense and a Great Work of Writing slot each. Promoting naval units grants Great Admiral points based on the amount of experience accumulated. Dislikes those who build large armies and settle on his continent. Likes those who have a high Culture output. Cities following your religion gain additional Loyalty per citizen present.Īgenda: Altar of Liberty. Completing Theater Square projects grants additional Faith, increased if the city has an Abbey. Dislikes those who complete Theater Square projects. Likes those who have a strong military and complete Encampment projects. ![]() Capturing a Capital or City-State grants a Great Writer.Īgenda: Of the Nine Hostages. Units adjacent to a Great Writer gain additional combat strength and yield culture from kills. Grants a free Great Work Slot to its city's Monument, and Great Works of Writing in this city yield +2 faith while Great Works of Music yield +2 culture. Generates Great Writer and Great Musician points from kills, as well as healing off of kills while in friendly territory. Slightly weaker than the Pike and Shot, but gains an additional movement point. Districts adjacent to a Theater Square generate +1 of their respective Great Person Point, +2 if their City follows a religion. Patroning a Great Person grants additional Great Writer and Great Musician points. Adds the Irish Civilization under Daniel O'Connell, Niall Noigiallach, and Grace O'Malley! ![]()
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